So the operating systems create the *.ou as part of the program launch.įor those who wonder what on earth I am on about, your operating system uses virtual memory (I think they all do now).
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A *.ou knows the disk address of all components, so if you change the library the *.ou is invalidated and must be relinked. The main drawback here is the idea of dynamic libraries which are subject to change. This is too bad because most operating systems do, in fact, create this format when a program is called into execution if it uses virtual memory at all. *.ELF format is used by Linux, but not for all executables. AFAIK the *.ELF format from System V (UNIX) is the nearest we have come to something like that.
#Simcity 4 cheats plus#
In an ideal world, a *.exe plus its auxiliaries such as *.dll files should be bound into a permanent operations unit (*.ou) with a pre-mapped set of segmentation and page tables, but none of the operating systems with which I am familiar actually do this. It may simply be a matter of timing or even something so simple as disk latency. Computers don't argue, but program loaders have been known to have bugs and hiccups. It all depends on how you want to balance the games mechanics versus "realism." Cheat what you need to build it - make sure it runs over time and budget, of course - and if you really want to count beans take a little extra to represent that maintenance cost that the city wouldn't actually be stuck paying.
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That said, in the real world I'm sure that pre-existing agriculture zoning didn't cost that much to set up "way back" when it was done - more than likely it was probably all but given away to help settle some government debt not to mention zoning as a concept probably didn't exist yet anyway.Īnother way of looking at it is "big brother." So you need to build a highway across or around your city - in how many cities in the world does the actual municipality pony up the funds? Probably not many so consider your ill-gotten "cheat" money to be federal or state funding for that highway. OK, so zoning costs the government in terms of clerk's fees and paperwork, so you could say the cost of zoning is to offset that.
#Simcity 4 cheats free#
First, one of the things I like about C:S is the free zoning. Rather than robbing a bank, I see it another way. (If 3 or 4 PEG chicken ranches pop up then you're golden.) So in other words, trying to accomplish that and having any money left over to build anything else would be impossible (in hard mode) without a money cheat. A large tile will cost about §300k or so to fully zone out agriculture and even when done will not be turning a profit, at least with SPAM. Similar to fantozzi, I like to "initialize" my maps with a basic road layout (mostly SAM dirt roads) and agricultural zoning and then go at the RCI from there.
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Perhaps a socialize private banks mod or a compulsory levy mod would be even more realistic? Wouldn't that be a more realistic money cheat? With moolah you get the money exactly then when you need it.īut perhaps one could do a bank robbery mod? So every time you need money you could rob a bank.
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Therefore I agree with A Nonny Moose and T-Wrecks. Mostly I need a bunch of money immediately to try out something, to experiment with a street layout f. Those money lots or buildings that give you a certain amount every month often don't help my situation. Later, when the city is running normally I have no need for a money cheat. So often I run out of money before I really started, befor something grew.
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To build up the network first is like cutting a cake into pieces, to give the city parts, quartes/districts, a basic layout. Normally I spent much time, trying out some network layouts, build streets and junktions and rail and so on and bulldoze it and try different connections. Most of the time I needed a money cheat at the begining.